using Cysharp.Threading.Tasks;
using uMVP;
using UnityEngine;
using UnityEngine.UI;

namespace CodeGenerator
{

    public partial interface IImageView : IView
    {
    
    }
    
    public partial class ImageView : ViewBase<IImagePresenter>, IImageView
    {
        private UnityEngine.UI.Image _ImageImage;
        
        private void BindControls()
        {
            _ImageImage = ViewGameObject.transform.Find("/Canvas/Image").GetComponent<UnityEngine.UI.Image>();
        }
    }
}